ORBIT field notes · 10 guides

Good company, different curves

Companions change how a run feels. Forests change its appearance and sound. Keeping those two choices separate makes it easier to understand a discovery and choose what you want to try next.

Where to begin

Pip is available from the first run. Total cleared gaps unlock Moss at 10, Amberwood at 20, Daily trail at 35, Ember at 55 and Inkwild at 80. These totals accumulate across completed runs; they are not a demand for one long run. A discovery does not automatically replace your selection. Open Discoveries when you are ready to choose it. Start with a companion guide for movement differences, or a forest guide for the visual setting. Your best score and your cumulative discovery progress answer different questions.