Watch the relationship between path and opening

The demonstration’s controller considers the next opening and changes curvature to approach it. Notice how the companion begins adjusting before it reaches the branches and continues moving along a curve after a reversal.

This is useful for understanding why steering is different from selecting a destination. A turn unfolds over time. The controller’s route demonstrates a possible response to the visible opening; it is not a promise that every late human correction can be recovered.

Keep the demonstration separate from your run

The demonstration has its own companion position, course state and trail. It does not change your score, best, discoveries or stored progress, and it does not play the run’s sounds. It fades and starts over after a limited sequence or a failed demonstration.

Starting your game creates a fresh run instead of handing control over at the demonstration’s current location. The slower presentation is intentional, so copying its real-time pauses into active play will not reproduce the same path.

Use one observation in active play

Choose a single visual lesson, such as reversing before the companion reaches the desired height. Start a run and look for that same relationship between heading, remaining space and the gap. Judge it by the resulting path rather than by matching seconds.

If you prefer reduced motion, the ready-screen presentation can be static rather than animated. You can still learn from the controls and first gap. There is no requirement to wait for a demonstration cycle, and the absence of that motion does not mean a run has started or progress is missing.