Read the position before resuming

The held screen preserves the existing situation rather than rewinding it. Before continuing, locate the companion, the next branch pair and the direction in which the trail approaches the body. Your next movement begins from that position.

The game resets its timing when the hold lifts, so time spent away is not applied as a huge movement step. This protects the interruption itself, but it does not undo an approach that was already too close to a branch.

Separate resume from steering

If you return to a dangerous approach, it is tempting to assume the first tap both restarts movement and turns away. It does not. Resume deliberately, then make a second, separately judged steering action when required.

The second action should depend on the path. Automatically double-tapping every resume is also unhelpful: sometimes the preserved curve already points safely through the opening. Briefly inspect the situation rather than adding a reversal as a habit.

Know the limits of holding

Leaving the page itself, including navigation or a reload, is different from merely looking away. A held run is not a saved checkpoint that you can reopen later from a fresh page. The game closes the active run when the document leaves.

When the game is in an available floating window, that window’s focus and visibility determine whether the run is held. Clicking away from it holds an active run too. Use the visible held message as your evidence that play has actually stopped, especially when moving between the original tab and the floating game.