Choose which sounds to keep

The menu offers separate music and effects preferences. You can remove the musical background while retaining action feedback, or switch both off for silence. During a run, the mute control toggles both together. These choices affect the audio scene rather than the obstacle pattern or your companion’s pace. Compare the options from a familiar setup so you can decide which feedback you find useful.

Use the information on screen

Without effects, follow the companion’s path, the next opening and the score change after a fully cleared gap. Sound can warn or celebrate, but it is not a musical timing track that you must match to steer correctly. Keep enough of the field visible to judge movement and camera position. Haptic feedback is optional and environment-dependent, so do not rely on vibration as a universal replacement for sound.

Evaluate access needs individually

A single main control can reduce the number of actions to remember while still requiring repeated timely input and visual tracking. Text announcements and labeled controls do not by themselves make the moving obstacle field an equivalent nonvisual experience. If you need a game that waits indefinitely for each decision, that is a separate requirement from silence. Test a short attempt using your intended input method, display and audio settings. Choose based on whether the actual path information and timing are usable for you, rather than interpreting “one tap” or “sound optional” as a complete accessibility guarantee.